<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>The Whipsaw</title><description>Build notes from The Whipsaw, a stock-flow-consistent economy simulation. One entry per finding, with the figures it rests on.</description><link>https://thewhipsawgame.com/</link><language>en</language><item><title>The core&apos;s park replaces 68% of its own retirement, and the replacement branch is not to blame</title><link>https://thewhipsawgame.com/devlog/011-the-core-replaces-68-of-its-own-retirement/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/011-the-core-replaces-68-of-its-own-retirement/</guid><description>The valve reads retirement to within 0.7%. Then cash and the delivery queue clip the chain twice over.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Kitchin peak found, 170.7 ticks, 6.02× above background</title><link>https://thewhipsawgame.com/devlog/010-kitchin-peak-found-170-7-ticks/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/010-kitchin-peak-found-170-7-ticks/</guid><description>170.7 ticks, 6.02 times background, dead centre of the band. On an economy that still won&apos;t hold its level.</description><pubDate>Tue, 11 Aug 2026 00:00:00 GMT</pubDate></item><item><title>The die-off was baked into the placement, not into the economy</title><link>https://thewhipsawgame.com/devlog/009-the-die-off-was-baked-into-the-placement/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/009-the-die-off-was-baked-into-the-placement/</guid><description>Forty eight of a hundred and twenty firms born below the dissolution threshold at tick zero.</description><pubDate>Tue, 28 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Closed the income loop in the generator, and the economy grew for the first time</title><link>https://thewhipsawgame.com/devlog/008-closed-the-income-loop-in-the-generator/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/008-closed-the-income-loop-in-the-generator/</guid><description>Population becomes the primitive, capacity becomes derived, and GDP goes up for the first time.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate></item><item><title>I implemented perfect competition without noticing it</title><link>https://thewhipsawgame.com/devlog/007-i-implemented-perfect-competition-without-noticing/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/007-i-implemented-perfect-competition-without-noticing/</guid><description>Identical costs and perfect visibility. I built perfect competition and then wondered where the margin went.</description><pubDate>Tue, 30 Jun 2026 00:00:00 GMT</pubDate></item><item><title>An economy without death cannot live</title><link>https://thewhipsawgame.com/devlog/006-an-economy-without-death-cannot-live/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/006-an-economy-without-death-cannot-live/</guid><description>No way out of death means the population degenerates monotonically, so no cycle can exist to find.</description><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate></item><item><title>We switched off every survival mechanism, and look at exactly how it dies</title><link>https://thewhipsawgame.com/devlog/005-we-switched-off-every-survival-mechanism/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/005-we-switched-off-every-survival-mechanism/</guid><description>Four ticks of cash, twenty ticks to get competitive. Death outruns adaptation twenty to one.</description><pubDate>Tue, 02 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Flow matrix: no leak, and the units</title><link>https://thewhipsawgame.com/devlog/004-flow-matrix-no-leak-and-the-units/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/004-flow-matrix-no-leak-and-the-units/</guid><description>Nothing is leaking into a stock. The slide is parametric: a per year coefficient being applied per tick.</description><pubDate>Tue, 19 May 2026 00:00:00 GMT</pubDate></item><item><title>The economy dies five different ways in a row</title><link>https://thewhipsawgame.com/devlog/003-the-economy-dies-five-different-ways-in-a-row/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/003-the-economy-dies-five-different-ways-in-a-row/</guid><description>Five separate causes, one identical symptom, and the sixth still missing after all of them were fixed.</description><pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate></item><item><title>The analyser scored a foreign cycle as Kitchin</title><link>https://thewhipsawgame.com/devlog/002-the-analyser-scored-a-foreign-cycle-as-kitchin/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/002-the-analyser-scored-a-foreign-cycle-as-kitchin/</guid><description>Fed it a clean sine with no Kitchin cycle in it. It found one at 170.7 ticks anyway, and was confident.</description><pubDate>Tue, 21 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Rounding keeps one unit afloat forever</title><link>https://thewhipsawgame.com/devlog/001-rounding-keeps-one-unit-afloat-forever/</link><guid isPermaLink="true">https://thewhipsawgame.com/devlog/001-rounding-keeps-one-unit-afloat-forever/</guid><description>Productive matrix, and the Leontief check still won&apos;t converge. It&apos;s the rounding, not the matrix.</description><pubDate>Tue, 07 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>